Create. Art and Technology
4-6th November 2011, Berlin

WHERE

Planet Modulor,
Prinzenstraße 85,
10969 Berlin, Germany

WHEN

04/11: Opening, Lectures
05/11: Lectures, Workshops
06/11: Lectures, Workshops

TICKETS

» Buy a ticket

Artists

Inga Liksaite

image: Inga Liksaite

Inga Liksaite

Textile fiber is my working material, sewing machine is a tool to produce and sign my pieces. I am trying to get a unique depth in my works by stitched, lined sequences and dots, using most trivial sewing machine or using a digital embroidery. My images are faces of photographic origin or computer drawing, but purely textile in nature.


Exhibition Friday - Sunday
Hanna Fuhrmann / Nathan Fain

image: Hanna Fuhrmann / Nathan Fain

Hanna Fuhrmann / Nathan Fain

Today technology might be as common as textile. With such pervasiveness it is as much a tool as it is a material for expression. Yet increasingly this material comes designed with a rigged quarantine around the means of use. Heckmeck is an interpretive work on reverse engineering and opening of such devices for reuse. The process is simplified to its shapes and photographed with detail described through illustration.

Exhibition Friday - Sunday

image: Marco Brosolo

Marco Brosolo

Since 2006 Marco Brosolo has been developing a multi-sensor instrument called AST that was presented for the first time at Transmediale 2010, in Berlin. With AST you would control software, touching a techno-branch just standing. As a musician you could use AST to perform synths and sampler sounds, as well as DJ scratching sounds. No more bothering your public only sitting at the laptop!
…what will you do as dadaist?!
The tip of your finger reaches your digital ego like your hand touches the body of your lover.

How i did it Friday, 21.40-22.00

image: Christian Enger, Leipzig / 2009

Shingo Inao

“Tosso” - a sensor instrument produced in 2006, is an acoustic and electronic string instrument that enables the player’s movements to be transformed into a musical expression through sensor technology. My performances work with the central theme of embodiment in the context of experimental music. What is performance and instrument? The ideas and functions of "Tosso" will be introduced.

How i did it Saturday, 19.45-21.45

image: Onyx Ashanti

Onyx Ashanti

"your ancestors called it magic. You call it Science. I come from a place where they are one in the same" -Thor

We are at the beginning of a new age. Art and science intermingle constantly and persistently and their offspring are mutating at an exponential rate. what constitutes "music" is different than it was, not long ago. we are a world of a thousand friends, affordable world travel and boundless information. I wanted to create a form of music that is a part of the world it is born into. that represents what it means to live in a multi-threaded, multi-spatial world. Beatjazz is that music. as such...as a sonic, performative representation of the new now, Beatjazz needed an interface so i created a beatjazz Instrument. a 3-way wireless gestural networked interface that allows for multi-dimensional musical and visual improvisation. the entire project is open source, and it is my hope that it participates in a distributed conversation about the true nature of art, music and performance in an increasingly dense NOW:

How i did it Saturday, 19.45-21.45

Speakers

Chris Taylor

image: Chris Taylor

Chris Taylor

Open Hardware, Arduino, and
the Future

We find ourselves living in an incredibly exciting time for innovation and creation. New technologies, ideas, and routes of information are allowing for creative progress at a rate unheard of until now. People now have a new level of accessibility to information that they can use to create important, tangible works on an individual scale. We have created whole new communities, new art media, new markets, and new business models in a short few years. With this kind of explosive growth in open hardware development, it's important to remember where it all came from, understand the current state of open design in all its forms, and make steps to protect it while still allowing for true freedom of innovation.

www.sparkfun.com

KeynoteFriday, 19.00-20.00
Andreas Gysin

image: Andreas Gysin

Andreas Gysin

Computer Aided Design

A presentation of a few projects produced in the last 5 years – ranging from screen, print and public installation – and the custom software tools which made them possible and how they eventually shaped the final result.

www.ertdfgcvb.ch

TalkFriday, 19.00-20.00
Olfaf Val

image: Niklas Roy

Niklas Roy

Technology as a creative medium

Der Berliner Niklas Roy bezeichnet sich – leicht selbstironisch – als 'Erfinder unnützer Dinge'. Seine Arbeiten umfassen ein breit gefächertes Spektrum, das von rein mechanischen Konstruktionen über ausgetüftelte elektronische Geräte bis hin zu kuriosen Performances reicht. Auch wenn sich sein Schaffen schwer in eine einzelne Kategorie fassen lässt, so ist doch allen seinen Arbeiten gemein, dass sie sich der Technologie in allen ihren Varianten als zentralem Medium bedienen.

Niklas Roy's Maschinen, Installationen und Performances werden weltweit auf Kunstausstellungen gezeigt. In dieser unterhaltsamen Präsentation stellt er uns ausgewählte Arbeiten aus den letzten Jahren vor. Er entführt uns in seine Lichtenberger Werkstatt und gewährt einen Blick in die Welt seiner Ideen.

TalkFriday, 20.00-21.00

image: Archimedes Exhibitions

Frank Spenling

Vom Mock-Up zum Stress-Test: Roboter im Ausstellungsdesign

Der Vortrag gibt Einblicke in Entwurfs- und Umsetzungsprozesse einiger robotischer Ausstellungsexponate der Berliner Agentur Archimedes Exhibitions. Roboter, die mimisch auf die Emotionen ihrer Gegenüber reagieren oder autonom einfache Aufgaben ausführen, werden durch interdisziplinäre Teams aus Produktdesign, Engineering, Mechatronik, Programmierung und Modellbau entwickelt. Die vorgestellten Projekte illustrieren das Ineinandergreifen von digitalen und analogen Technologien, den kreativen Umgang mit neuen Verfahren und den mitunter turbulenten Weg von der Idee zum robusten Produkt.

TalkSaturday, 10.00-11.00
Tobias Guttenberg

image: Tobias Guttenberg

Tobias Guttenberg

Prototype Construction: Production and treatment techniques

Focusing on prototype and small batch production, Tobias explains applications and techniques as well as their advantages and limits. Efficiency aspects will be discussed and, by means of examples, different techniques will be shown in order to achieve certain aesthetics and haptic.

TalkSaturday, 11.00-12.00
Eric Schweikardt / Cubelets

image: Cubelets

Eric Schweikardt

Cubelets: One Take on Hardware Modularity

Different levels of abstraction appeal to different people for thinking about different problems. Software frameworks abstract away low-level bit twiddling to allow programmers to focus on algorithms. Recent toolkits for electronics tinkering abstract away low-level hardware properties to allow designers to focus on functionality. Cubelets, a new robot construction kit, packages robot components into simple building blocks, encouraging children to think about computation, control, and logic before learning about electronics, mechanics, or programming. I'll show how we turned a lab prototype into a commercial product and explain how we plan to change the way people think.

TalkSaturday, 12.00-13.00
WorkshopSaturday / Sunday

image: Grace Kim

Grace Kim

Making Wearables Wearable

What does the intersection of fashion and technology look like? In this discussion, Grace Kim will examine the history of wearable technology (from the Sony Walkman to the mechanical garments of Hussein Chalayan) and her own pursuit of organically integrating fashionability, comfort, and technology within clothing.

TalkSaturday, 15.00-16.00
WorkshopSaturday / Sunday

image: Mimi Hui

Mimi Hui

Pretty Resistant: RFID

What do hotels, public transport systems, and international borders have in common? Traits for the international person of mystery? Or examples of tracking technology? Why, yes.

RFID tags are simple, tiny electronic circuits used to communicate information wirelessly over a small distance. Its uses are wide and varied. The flip side of this no-touch convenience can also expose us to possible abuse. A criminal with an RFID scanner could copy credit card information simply by walking past us. Government or corporate agents could track our movements around a city by correlating unique codes from RFID chips in our wallets to machines that ask for the info.

Designer / technologist Mimi Hui will give an introduction to the science, uses, and risks of RFID, and demonstrate the use of an RFID reader. She will also showcase some of the elegant RFID-blocking slipcovers, wallets, and pouches she has designed, and demonstrate some materials we can use to protect our information.

TalkSaturday, 16.30-17.30
WorkshopSunday
William Light

image: William Light

William Light

libmonome: host software for
human-interface devices

With the rise in popularity of the Arduino and related microcontroller platforms, so too has there been an interest in new concepts for human-computer interaction. This talk will focus on one such device, the Monome controller, and particularly on the process of developing an open-source, cross-platform driver. The talk will also include thoughts on OpenSoundControl (OSC), beatboxing, and the pain of developing Windows services in C.

William Light is a software developer and musician, and American ex-pat who now lives in Berlin. He is the lead developer of the libmonome and serialosc projects.

TalkSaturday, 17.30-18.30
Jason Danziger

image: Jason Danziger

Jason Danziger

From Sketchup to Kindergarten

Erst die Vorschrift, dann die Idee? Für die Einrichtung von Kindergärten gibt es viele Vorgaben und Regelungen. Und es gibt etablierte Produkte von Erwachsenen für Kinder, die zwar alle Vorschriften erfüllen, aber auch für Uniformität sorgen.

Mit seinem Werkbericht zeigt Jason wie Sketchup als Werkzeug in Kombination mit dem Wissen über Produktionsprozesse dabei hilft, etwas Neues zu schaffen. Als Beispiel dient der Innenausbau des Kindergartens, der sich im Konferenzort Planet Modulor befindet.

TalkSaturday, 14.15-15.00
Christian Aschoff

image: Christian Aschoff

Christian Aschoff

Tinkering with Arduino: a QLOCKTWO in six months

Christian talks about his experience with building a replica of QLOCKTWO. A sometimes bumpy road from the very beginning using the book “Getting started with Arduino” and a Fritzing Starter Kit to a finished replica, which meanwhile has helped many tinkerers to their own clock.

TalkSunday, 10.00-11.00
Ulrich von Zadow

image: Archimedes Exhibitions

Ulrich von Zadow

Interactive Media in Exhibits

Today's museums are a breeding ground for new interaction devices and techniques. At the same time, exhibits need to be self-explanatory: If a visitor does not understand the user interface in 30 seconds, he is liable to ignore the exhibit completely. The talk shows which creative and technological issues arise from this and gives an introduction into practical work in this area.

TalkSunday, 10.00-11.00
André Knörig

image: Fritzing

André Knörig

Fritzing - Creative electronics for the rest of us

Starting out as a research project at FH Potsdam in 2007, Fritzing has become a standard in learning and becoming creative with electronics with a focus on the needs of non-engineers. The talk will give an overview of past, present, and future.

TalkSunday, 11.00-12.00
WorkshopSaturday / Sunday
Chris Taylor

image: Chris Taylor

Chris Taylor

Creating a Breakout Board, Live

Even with the existing popularity of D.I.Y. Electronics, many are still intimidated by the idea of creating their own circuit boards for home projects. There is a perceived overhead of information and cost that discourages the non-technically trained from tackling their own designs. This demonstration will prove that this perception is false, and that anyone can create a professional-quality circuit board with a minor amount of practice and a few free programs. We will start with just a chip and an idea, and then walk through the process of going from datasheet to finished circuit board in about a half an hour.

www.sparkfun.com

TalkSunday, 10.00-10.45

image: staalplaatsoundsystem

Geert-Jan Hobijn

Keep it simple stupid

staalplaat soundsystem will present a few of their works and specially focus on the role that development of hard and software is playing.

for example:

  • the development of medical equipment in to a sonic experience
  • how to realise a composition for 64 trees
  • how to teach children to build a instrument out of, lest say, a vacuum cleaner and then learn them to play it
  • how we made three attempts to make a communication system for choreography for 30 driving cars
hard and software as tools not as a goal
with as main philosophy "keep it simple stupid"

TalkSunday, 14.15-15.00
Olfaf Val

image: Olaf Val

Olaf Val

DIY gadgets in times of „take, make and dispose“

With the gadget hype there came along a consumption-oriented behavior towards electronic devices. What are the triggers for the run on these short-lived products which -thanks to service innovation, processor capacity and design- become fancy goods? And what happens when tinkerers and creative wizards react to this hype and also create smart little products which people can assemble themselves? Generally speaking, the DIY culture is in the spotlight of many positive aspects - one’s own initiative matched with steep learning curves, sensorimotor activities and sense of achievement. But also here, for technology’s sake resources are exploited and quite too often ambitious projects are disposed of half-way. Where could be the balance between investment into and usefulness of a DIY gadget? And how can sustainability be achieved for such DIY projects?

TalkSunday, 15.00-16.00
WorkshopSunday
Christof Struhk

Christof Struhk

Erfahrungen eines Materialsuchenden

Christof explores with the participants ‘how to think’ in order to find (new) materials.

TalkSaturday, 16.30-17.30
Jesse Scott

Jesse Scott | Graffiti Research Lab Germany

Crime in the Source Code

GRL Germany is a collective of creative coders and tactical media activists, based in Berlin. Through several self-developed open source hardware/software applications, they bring the maker movement into the street. Co-Founder Jesse Scott will discuss and showcase three main projects of GRLG - blitzTag, bombIR, and OriginalGCode.
www.graffitiresearchlab.de

TalkSunday, 10.45-11.30
Fabian Hemmert

image: Fabian Hemmert

Fabian Hemmert

Tangible Future Visions

Fabian Hemmert is a design researcher, born and raised in Germany. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo of Europe and Marvel Comics. He currently finishes his PhD at the Berlin University of the Arts. His thesis focuses on new ways of interacting with technology. He presented his work at multiple visionary events, including TED Global, CeBIT, TEDxBerlin, TEDxSalzburg, Lift Conference, the EuroVision TV Summit and the Chaos Communication Congress.

How i did itFriday, 21.00-21.20
Axel Wirths

image: Studio Azuzurro, Der Schwimmer

Axel Wirths

Vom Top-Lader zur 12 Kanalsteuerung

Axel Wirths spricht über die Restaurierung von Video- und Installationskunst, zeigt an Hand von Beispielen, wie Künstler ihre Arbeiten vor einigen Jahrzehnten produziert haben und sensibilisiert für die Auswirkungen der permanenten Evolution von Hard- und Software.

VortragSamstag, 15.00-16.00
Peter Kirn

image: Peter Kirn

Peter Kirn

Open Source Music: Lessons from the MeeBlip Synth and Beyond

How can free software and open source hardware licenses make music making more fun? The MeeBlip is an open source hardware synth that hopes to be available to everyone, not just a few. Getting it there, and overcoming the challenges in doing so, is half the fun. Co-creator of the MeeBlip and editor of createdigitalmusic.com Peter Kirn will talk about the MeeBlip, and lessons - some learned the hard way - in how to make licensing, manufacture, and distribution work for an open source project like this as a business. And we'll take a look at how the MeeBlip could be your first synth, your latest synth, or the basis of your own DIY project. We'll also talk about how sharing resources is moving other open source music projects forward, for artists and developers, from open source hardware to free software libraries like the embeddable libpd.

TalkSunday, 11.30-12.00
Linda Stannieder

Linda Stannieder, MetaDesign

Brand Environments - Von der Marke zum Markenerlebnis

Marken müssen heute mehr denn je einzigartig definiert und über alle Berührungspunkte hinweg spannend inszeniert sein. Die ganzheitliche Markenführung bezieht sich nicht nur auf die unverwechselbare Wiedererkennung der Marke in ihren Produkten und Services, sondern auch auf die Übersetzung der Markenvision im Visuellen, in der Kommunikation und im Raum. Das räumliche Markenerlebnis in Stores, auf Messen, in der Kennzeichnung, in Ausstellungen, auf Events und allen anderen denkbaren Berührungspunkten schafft die einzigartige Möglichkeit, die Marke multisensorisch zu erfahren: über ihre Materialität, ihre Licht-, Farb- und Formgebung, sowie über ein Sound- Geschmacks- und Geruchserlebnis. Die Gleichzeitigkeit der verschieden erfahrbaren Eindrücke schafft einen oft auch unbewussten und immer stark emotionalen Bezug zur Marke. Bespiele zeigt Linda Stannieder.

TalkSaturday, 14.15-15.00

Brought to you by:

Tinkersoup / Berlin-based Electronic KitchenFormulor

Sponsors:

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Accommodation
partner:

9flats.com

Materials:

Modulor

Friends & Partners:

Sparkfun Electronics vvvv - a multipurpose toolkit Fritzing c't Hardware Hacks - Kreativ basteln mit Technik weave Homemade Gadgets

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